![]() ![]() Their tier 4 unit is kind of weak for ultimate units, but it'll still rip chumps up.įrostling cities get bonus mana. Don't waste your money on elephants, their high hp doesn't make up for their low attack and defense. They are basically humans with slightly worse stats but a few extra special abilities. Nomad cities get no bonus production, but can pack up and move somewhere else. An extremely strong faction with no weaknesses. Their ultimate unit can mind-control, it's great.ĭraconian cities get bonus research, Their units are all fire resistant, which is great because fire attacks are quite common. They are a little weak in a straight-up brawl, or against units with high resistance scores. Tigran cities get bonus gold, their units get lots of long range attacks and debuff attacks. Their tier 4 unit is the ultimate logistical enabler, but won't win you any wars on its own. ![]() Their Knights are great to have, and infuriating to fight against. Human cities get bonus production speed, their units are mostly boring melee units with good stats. Neutral civs are good to start as because you can add units of other factions easily without them being more than slightly grumpy about your alignment. War has the best city effect (build troops with silver medals already) and both War and Order give great quest rewards (income blessings, dragon summons, whole-battlefield nukes). When choosing which shrine to build in a city, go for the shrine of war or order.Explorer is the best perk to start with.Most of the time the spells are well worth it. Unless you go 100% with one element, you'll never see the most powerful spells of that school. When choosing your elements, the more elements of a certain type you pick, the more powerful spells in that school you will get access to.Try not to waste xp by having gold-medal troops get killing blows if you can help it. Normal units can level up twice, getting a silver and then gold medal on their portrait. ![]() If a unit never kills anything, it never gets any xp.
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